Learning through serious games : the case of professional training for students at the College of Education and Training

  • Nadia El Ouesdadi Université Mohammed 1er Oujda
  • Sara Rochdi Laboratory: CELEHN, Linguistics, Didactics and Communication, FLSH Mohammed First Oujda, Oujda, Morocco

Abstract

The game-based pedagogy is a modern alternative to the traditional transmissive methods, and it stimulates the involvement and the motivation of the learners in a university or professional context, such is the case of the Higher School of Education and Training. We seek through this contribution to answer our research question on the design and contribution of the use of serious games in the teaching-learning process. The study shows that serious games are an attractive method for the acquisition of a set of digit al, collaborative and creative skills through a game software
Published
Mar 20, 2024
How to Cite
EL OUESDADI, Nadia; ROCHDI, Sara. Learning through serious games : the case of professional training for students at the College of Education and Training. International Journal of Information Science and Technology, [S.l.], v. 7, n. 1, p. 23 - 30, mar. 2024. ISSN 2550-5114. Available at: <http://www.innove.org/ijist/index.php/ijist/article/view/230>. Date accessed: 11 may 2024. doi: http://dx.doi.org/10.57675/IMIST.PRSM/ijist-v7i1.230.
Section
Articles