MOTIVATION ANALYSIS PROCESS AS SERVICE APPLIED ON SERIOUS GAMES

  • Othman Bakkali Yedri Computer science, systems and telecommunication Laboratory (LIST), Faculty of sciences and technologies, University Abdelmalek Essaadi,Tangier, Morocco
  • Lotfi El Aachak Computer science, systems and telecommunication Laboratory (LIST), Faculty of sciences and technologies, University Abdelmalek Essaadi,Tangier, Morocco
  • Amine Belahbib Computer science, systems and telecommunication Laboratory (LIST), Faculty of sciences and technologies, University Abdelmalek Essaadi,Tangier, Morocco
  • Hassan Zili Computer science, systems and telecommunication Laboratory (LIST), Faculty of sciences and technologies, University Abdelmalek Essaadi,Tangier, Morocco
  • Mohamed Bouhorma Computer science, systems and telecommunication Laboratory (LIST), Faculty of sciences and technologies, University Abdelmalek Essaadi,Tangier, Morocco

Abstract

Motivation promotes learners to learn new knowledge to advance in learning process, to be retained in an experience and to persevere in its attainment in order to reach desired objectives. Indeed, the concept of motivation is very rich and can be useful in more than one way to analyze the concept of serious games as it is currently developing. This convergence with the edutainment genre will provide us throughout this article, a basis for reflection on the benefits that we can exploit the relationship motivation and serious games. However, we will study and analyze in the first place similar works. Then we will present our analysis study based on a combination of several machine learning algorithms and learning analytic methods. Finally, we conclude with a detailed discussion by analyzing obtained results and making suggestions for further research.
Published
Mar 14, 2018
How to Cite
BAKKALI YEDRI, Othman et al. MOTIVATION ANALYSIS PROCESS AS SERVICE APPLIED ON SERIOUS GAMES. International Journal of Information Science and Technology, [S.l.], v. 2, n. 1, p. 4 - 11, mar. 2018. ISSN 2550-5114. Available at: <https://www.innove.org/ijist/index.php/ijist/article/view/27>. Date accessed: 16 apr. 2024. doi: http://dx.doi.org/10.57675/IMIST.PRSM/ijist-v2i1.27.
Section
Special Issue : Learning Systems and Innovation in Education